udk exporter now with FAOGEN handling my ambient occlusion generation.
Wednesday, June 27, 2012
UDK with AO
udk exporter now with FAOGEN handling my ambient occlusion generation.
Sunday, June 10, 2012
Houdini Tool
My goal was to learn Houdini, and I can say that while I do have a better understanding of it. I have barely scratched the surface of how awesome this program is. As sort of a test I decided to create a tool to allow me to 'damage' objects. It is very similar to the basic break functionality of Houdini or Maya, but it creates a lot of the attributes based on the size of the imported object. It starts with allowing the user to visual what the damage might look like on a box, then scales up to match when the user imports a custom object. Allows the user to switch between a sphere, grid, or even a custom object to damage the base object with. It was a really educational project and while the tool and the UI are decent, there is definitely more to learn.
Houdini Tool from alek.castelain on Vimeo.
Houdini Tool from alek.castelain on Vimeo.
Saturday, June 9, 2012
Monday, June 4, 2012
RealFlow Test
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