Skills
Technical
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Scripting for Maya and pipeline Efficiency
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Developing rigs, environment art modules, and optimization
techniques for existing assets
·
Created UDK specific exporting tools to ease
artists pipelines
·
Created a dynamic facial rigging tool
Software
·
Experienced in Maya, Photoshop, MotionBuilder,
Zbrush, UDK, Vision, Unity
·
Proficient
in Adobe Premiere Pro, Adobe After Effects, MudBox, Adobe Flash
·
Languages:
Python, MEL, html, JavaScript
Experience
Feb 2012-Present Florida Interactive Entertainment
Academy
Technical Art Lead – ‘Battle Fortress Tortoise’
·
Directly responsible for 3 man tech artist team
·
Established rigging standards and integration
guidelines
·
Developed optimization techniques for models,
textures, and pipelines
·
Created modular environment pieces to further
ease level building
Dec 2011-Feb 2012 Florida
Interactive Entertainment Academy
Art Lead – ‘First Edition’
·
Led 5 person team to develop an artistic style
and create character and environment assets
·
Worked with programmers and producers to create
a functioning game
·
Integrated assets into Trinigy Vision
·
Created multiple character models
·
Worked directly with programmers to develop
shaders
Aug 2011-Dec 2012 Florida
Interactive Entertainment Academy
Technical Artist/2d 3d Artist
·
Creating 2d art assets for for Rapid Prototypes
·
Working in 4-6 person teams
·
Worked with XNA, Flash, and Unity
Feb 2010-Aug 2011 Institute
for Simulation and Training
Technical and Modeling Lead - Mixed Emerging Media
Integration Lab
·
Modeled numerous low poly environment assets to
recreate a popular hardware stores layout
·
Modeled low poly props to for employee training
mini games
·
Created flash and html prototypes
Education
Florida Interactive Entertainment Academy Orlando, FL
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Masters of Science in Interactive Entertainment
University of Central Florida Orlando, FL
·
Bachelors of Fine Arts in Animation